Amazon cover image
Image from Amazon.com

Design : the key concepts / D.J. Huppatz.

By: Material type: TextTextSeries: The key conceptsPublisher: [London] : Bloomsbury Visual Arts, 2019Edition: First editionDescription: 1 online resource (xii, 180 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781350068186 (online)
Subject(s): LOC classification:
  • NK1510 .H87 2019
Online resources: Also issued in print.
Contents:
Acknowledgements -- Preface -- Introduction -- What is Design? -- Design's Relatives -- Design's History -- The Concepts -- 1. Information -- From Print to Cyberspace -- Making Marks - Case Study 1: Emojis -- Graphic Identities -- Visualizing Data - Case Study 2: Infographics -- Finding our Way -- The Return to Craft -- 2. Things -- From Mechanization to Automation -- Serial Things - Case Study 3: Chairs -- Singular Things -- Materials - Case Study 4: the Moneymaker Pump -- Ethics -- 3. Interactions -- Designing Machines for People -- Affordances and Scripts - Case Study 5: Doors -- Interface -- Software - Case Study 6: the iPhone -- Smart Things -- Robots -- 4. Systems and Services -- Systems -- Mapping Services - Case Study 7: IKEA -- Sharing -- Hackathons and Jams - Case Study 8: Uber -- Social Design -- Government Services -- 5. Experiences -- Interaction and Emotion -- Participation - Case Study 9: Facebook -- Inclusive Experience -- The Experience Economy -- Immersive Entertainment - Case Study 10: Universal Design -- Tourism -- 6. Strategies -- Organizational Design - Case Study 11: IBM -- Strategic Design -- Policy -- Problems and Methods - Case Study 12: IDEO -- Design Thinking -- Conclusion -- Design in the Anthropocene -- Technological Fixations -- Design Futures -- Notes -- Annotated Guide to Further Reading -- Select Bibliography -- Index.
Summary: "Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems. Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading."--Bloomsbury Publishing.
Tags from this library: No tags from this library for this title. Log in to add tags.
No physical items for this record

Compliant with Level AA of the Web Content Accessibility Guidelines. Content is displayed as HTML full text which can easily be resized or read with assistive technology, with mark-up that allows screen readers and keyboard-only users to navigate easily.

Includes bibliographical references and index.

Acknowledgements -- Preface -- Introduction -- What is Design? -- Design's Relatives -- Design's History -- The Concepts -- 1. Information -- From Print to Cyberspace -- Making Marks - Case Study 1: Emojis -- Graphic Identities -- Visualizing Data - Case Study 2: Infographics -- Finding our Way -- The Return to Craft -- 2. Things -- From Mechanization to Automation -- Serial Things - Case Study 3: Chairs -- Singular Things -- Materials - Case Study 4: the Moneymaker Pump -- Ethics -- 3. Interactions -- Designing Machines for People -- Affordances and Scripts - Case Study 5: Doors -- Interface -- Software - Case Study 6: the iPhone -- Smart Things -- Robots -- 4. Systems and Services -- Systems -- Mapping Services - Case Study 7: IKEA -- Sharing -- Hackathons and Jams - Case Study 8: Uber -- Social Design -- Government Services -- 5. Experiences -- Interaction and Emotion -- Participation - Case Study 9: Facebook -- Inclusive Experience -- The Experience Economy -- Immersive Entertainment - Case Study 10: Universal Design -- Tourism -- 6. Strategies -- Organizational Design - Case Study 11: IBM -- Strategic Design -- Policy -- Problems and Methods - Case Study 12: IDEO -- Design Thinking -- Conclusion -- Design in the Anthropocene -- Technological Fixations -- Design Futures -- Notes -- Annotated Guide to Further Reading -- Select Bibliography -- Index.

"Design is everywhere. It shapes not only our present but also our future. An essential introductory guide, Design: The Key Concepts covers fundamental design concepts: thinking, service, context, interaction, experience, and systems. Each concept is situated within a broad context, enabling the reader to understand design's contemporary practice and its relationship to issues such as new technology, social and economic development, globalization, and sustainability. Concepts are also explained by use of concise, illustrated case studies of contemporary objects, spaces, systems, and methods such as Uber, the iPhone, Kickstarter and IKEA. Chapter summaries and supporting discussion questions make this an engaging and accessible introduction for students and those new to the field. An annotated bibliography provides direction for further reading."--Bloomsbury Publishing.

Also issued in print.

Electronic reproduction. London : Bloomsbury Publishing, 2019. Available via World Wide Web. Access limited by licensing agreement.

There are no comments on this title.

to post a comment.

OPAC Designed and Maintained by IIITDM Library Team.
Copyright © IIITDM Kancheepuram Library

.