000 01857 a2200205 4500
005 20260902095701.0
020 _a9783031364860
080 _a004.946 GUT
100 _aGutierrez Alonso, Mario A.
_94005
245 _aStepping into virtual reality / by Mario A. Gutierrez A., Frederic Vexo, Daniel Thalmann
250 _a2nd edition.
260 _aSwitzerland:
_bSpringer,
_c2023.
300 _axviii, 272 p.
520 _aThe 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also examined and described in detail. There are new contributions on Senses and Sensors, Brain-Computer interfaces, Game Engines, and Immersive Sound. This edition also provides a comprehensive look into the development of applications based on AI techniques, including Machine Learning. It covers all aspects of the topic, from the theoretical foundations to practical applications. The revised and extended chapters provide readers with an in-depth understanding of the technology and its potential applications. Designed as a guided tour, Stepping into Virtual Reality 2nd edition provides practical explanations of each step in the process of creating a virtual reality application. It can be used both as a textbook for a virtual reality course and as a reference for courses on computer graphics, computer animation or human-computer interaction and is essential reading for anyone interested in technology and its potential to revolutionize our lives
650 _aVirtual reality
_94006
650 _aHuman-computer interaction
_94007
700 _aVexo, Frederic.
_94008
700 _a Thalmann, Daniel.
_94009
942 _cBK
999 _c5635
_d5630